Jan 17, 2010

Heir to the Throne Review

This third expansion finally completes Europa Universalis 3.

The Good

  • Casus belli system gives wars character  
  • Reforms and internal politics enrich the Holy Roman Emperor's life  
  • Crushing pirates and enemy armies is no longer a chore  
  • Dynastic succession will have you praying for an heir.

The Bad

  • Requires base game and two previous expansions  
  • Little player control over the siring and raising of heirs.
The "complete edition" of 2007's historical grand strategy epic Europa Universalis 3--bundled with its first two expansions--was released over a year ago. At that time, EU3 felt complete, with its hundreds of playable countries, diverse options for intrigue and diplomacy, and a plethora of religious and colonial conflicts appropriate for its 1399 to 1820 timeline. However, the complete edition proved premature because the third expansion Heir to the Throne has just been released. Despite its deceptively small size--barely more than 15 megabytes--Heir to the Throne greatly improves upon EU3 by adding a new casus belli system, making combat more fun, occupying monarchs with dynastic dramas, and revising the internal politics of the Holy Roman Empire.

Diplomacy receives the biggest overhaul in Heir to the Throne, with war justifications and peace treaties getting the bulk of the attention. In EU3, your regime's stability would suffer if you launched an unprovoked war, so concocting a just cause--or casus belli--for your ruthless wars of conquest was advisable. Unfortunately, each casus belli had the same effect on stability, and no distinction existed between, for instance, waging a holy war or reclaiming stolen land. Thankfully, Heir to the Throne features a dozen different casus belli each of which now has a significant effect on how you wage war and make peace. This lowers the war score needed to force your enemy to yield to your legitimate demands in a peace treaty, and it also determines the international respect or hostility you gain by victory. For example, the Reconquest casus belli lets you annex your claimed territories without accruing any infamy; Canceled Loan makes demanding monetary reparations easier; and Religious Unity doubles the prestige you get for forcing your enemy to convert. Just as in the original EU3, you can still devise your own peace treaty regardless of your casus belli, but unjustified demands can seriously alienate your neighbors.
Warmongers will be pleased to hear that combat has been significantly improved in Heir to the Throne. Previously, in EU3, you were forced to play extended games of whack-a-mole with retreating enemy armies as they bounced from province to province like a ping-pong ball--always routed by your army, but never, ever dying. In contrast, armies in Heir to the Throne immediately surrender when they run out of morale, and they must stand and fight for several days before retreating, which means that you'll have time to get in some good licks. Also improved are the battles against pirates, who are no longer able to retreat from battle. Additionally, pirates tend not to spawn in sea zones near your fleets, which makes combating piracy much more manageable and allows you to concentrate on more important things like ridding the world of heathen religions. The elimination of cartoonishly resilient armies and pirates was sorely needed, making warmongering more fruitful and enjoyable. Why wasn't EU3 always like this?
Another improvement to an existing game mechanic is the reenvisioning of the Holy Roman Empire. As the leader of this loose confederation of central European states, the holy roman emperor can now gain imperial authority, a type of political capital that he can use to improve relations with member states or to modernize the empire's institutions. You can now turn the empire into a hereditary monarchy or even unify it as a single state, which makes being the emperor fun and engrossing, unlike in the previous system, in which the title of emperor merely conveyed a few statistical modifiers rather than a sense of purpose.
Also gaining a new sense of purpose is the College of Cardinals, whose members have given up their lust for worldly things and are now incorruptible. This means that you can no longer bribe them to elect your puppet as pope. The pontiff may still become your toady, which gives you stat boosts and the ability to have your rivals excommunicated, but you can only accomplish this by amassing enough papal influence. This is granted based on your policies, and if your government is sufficiently intolerant of heretics and heathens, then you will be quite popular with the Holy See. Overall, the influence system is a welcome change from the laborious micromanagement of cardinal bribing, but cynics with a sizable disposable income may prefer the old ways.

While foreign intrigues are an amusing diversion, monarchies must never forget their most important goal: the continuation of the dynasty. Monarchs now belong to dynasties that often rule over several countries at once, so if your monarch dies without an heir, you can be certain that a foreign cousin will pop up with a claim to the throne and an army ready to enforce it. However, having an heir does not guarantee peace and tranquility either, particularly if the heir is a bastard child from an unsanctioned union with a maid. For instance, a bastard king will likely see pretenders launch rebellions in an attempt to seize power, forcing you to divert your attention from bribing the holy roman emperor to suppress the insurgents. While monarchical dynasties are a great addition to EU3, they pale in comparison to the great dynastic dramas and family trees of Crusader Kings, an earlier Paradox game. Whereas in Crusader Kings, you could discreetly dispose of your barren, aging queen and marry a fertile young maiden to increase your chances of producing an heir, in Heir to the Throne, you don't get much of a say in the matter.
Also missing is the ability to influence your heir's characteristics through either genetics or upbringing, which would have been useful and fun. The worst part of dynastic gameplay occurs when the monarch dies but the heir is too young to rule. When that happens, your country will be run by a regency council until the heir comes of age, which could be up to 20 years away. Regency councils cannot start wars, so you may be unable to capitalize on all sorts of casus belli opportunities while patiently waiting for the heir to grow up.

No comments:

Giới thiệu về hangdepgiare.com shop

My photo
Hà Nội, Vietnam
The Socialist Republic of Vietnam Quoc ky Quoc huy National Anthem Mainland Territory: 331,211.6 sq. km Population: 85,789.6 thousand inhabitants (Apr. 2009) National Capital: Hanoi Lying on the eastern part of the Indochinese peninsula, Vietnam is a strip of land shaped like the letter “S”. China borders it to the north, Laos and Cambodia to the west, the East Sea to the east and the Pacific Ocean to the east and south. The country’s total length from north to south is 1,650km. Its width, stretching from east to west, is 600km at the widest point in the north, 400km in the south, and 50km at the narrowest part, in the centre, in Quang Binh Province. The coastline is 3,260km long and the inland border is 4,510km. Latitude: 102º 08' - 109º 28' east Longitude: 8º 02' - 23º 23' north Vietnam is also a transport junction from the Indian Ocean to the Pacific Ocean. Climate: Vietnam lies in the tropics and monsoon (detail) Topography: Three quarters of Vietnam's territory consist of mountains and hills (detail) Administrative Units: Vietnam is divided into 63 provinces and cities